FEAR THE WALKING DEAD
My first project at Fullscreen was to storyboard, map-out, pull assets, and work with our creative team to execute a robust 360 Choose-Your-Own-Adventure game for AMC’s Fear The Walking Dead. The hard work that went into testing different routes of the CYOA and configuring the 360 capabilities was one of the most rewarding projects I got to work on.
Role: Creative Producer in charge of mapping out the game mechanics, pulling and cutting assets from the show, writing the graphic copy, pitching the script to the client, working with an animator to figure out the logistics of 360 on Facebook, testing the video on platform.